AI Insights · Timothy · October 2021
Performance of Top 5 Co-op Games on Unified Platform in Turkey Q3 2021
Discover the performance trends of the top 5 co-op games in Turkey during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable performances from the top five co-op games in Turkey on a unified platform, combining data from both iOS and Android. The data, sourced from Sensor Tower, offers insights into weekly downloads, revenue, and active user trends for these popular games.
PUBG MOBILE from Tencent Mobile International Limited experienced steady weekly revenue, peaking at approximately $404K in the week of September 20. Weekly downloads oscillated throughout the quarter, starting at 157K and ending at 118K. The game saw a decline in weekly active users from 5.7M in late June to about 3.7M by mid-September, with a slight rebound to 3.7M by the end of September.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. had a weekly revenue peak of around $140K in the final week of September. Weekly downloads were relatively stable, ranging from 41K to 49K. Active users saw a slight decline from 588K in late June to 517K by the end of the quarter.
Brawl Stars, developed by Supercell, generated a steady weekly revenue, peaking at around $140K in late June. Weekly downloads saw a decrease from 138K in late June to 94K by the end of September. Active user numbers also declined from 2.4M to 1.7M over the same period.
Roblox from Roblox Corporation maintained consistent weekly revenue, peaking at approximately $97K in July. Weekly downloads fluctuated, starting at 117K in early August and ending at 83K by late September. Active users remained relatively stable, with a slight increase from 4.4M in late June to nearly 4.8M by the end of September.
Call of Duty®: Mobile by Activision Publishing, Inc. saw a decline in weekly revenue from $127K in late June to about $46K by late September. Weekly downloads showed some fluctuations, peaking at 24K in the last week of September. The number of active users dropped from 530K in late June to 374K by the end of the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Turkey. For more detailed analytics and trends, visit Sensor Tower.